Thursday 22 October 2015

Character and Narrative: Potential of 3D Modelling Continued

With the use of 3D software it is possible to create extremely realistic films, a common way of doing so is by using Computer Generated Imagery, most commonly known as CGI. CGI refers to any visual image whether this be static or moving that has been created using computers, which could refer to characters, scenery or visual effects, for example.

CGI Explosion in Iron Man

CGI can be extremely useful for filmmakers. It is often the case that some shots or scenes can only be generated on a computer due to the impracticality of creating the effect in real life, whether this be because the subject doesn't exist (for example the dinosaurs in Jurassic Park) or whether it is because of the cost of production would be too high. CGI is also much safer than generating some real life effects, a good example of this being explosions. It would take a number of attempts to film an explosion just right, so not only would CGI be more cost effective in this scenario, it also doesn't put anyone at danger.

When CGI first came about, the difference between life action/real life characters and those that had been computer generated was very obvious, but now with the advance of technology we are able to produce much more realistic effects, to the extent where it can be difficult to distinguish between what is real and what isn't.


Bill Nighy as Davy Jones in The Pirates of the Caribbean

I believe Pirates of the Caribbean to be a fantastic example of where CGI has been used. Here it IS obvious where some CGI has been used (Davy Jones and his crew being a good example) but because it has been used so effectively the characters don't feel out of place. Instead they feel as though they are real-life characters as they fit so seamlessly with the other actors, when in fact Bill Nighy was filmed acting among other actors in grey pajamas with reference dots attached, so 'Davy' could be generated in post-production. This method allowed for the other actors to produce a better performance as they were still able to interact with Davy/Bill (and vice versa) but also gave the animators a highly detailed reference to work from which was definitely going to be beneficial, especially that they had to animate 46 writhing tentacles in his beard.

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