Friday 23 October 2015

Telling Tales: Considering Environment

We were already aware that we were wanting to have the story take place in a living room as we felt that this was the most realistic setting, but we didn't know what we were wanting the living room to look like. We knew we definitely needed at least one sofa as the child was going to interact with it, but the rest of the room's furniture was still undecided, so we got to work at making some sketches.


Environment Design 

Emma's Thumbnails

We really liked the designs we were able to come up with, but discussing it further we came to the conclusion that the complexity of the environment might draw attention away from the characters, which we want to be the main focus of the animation. Instead we have decided we are going to take an "Pocoyo approach" for our setting, which is a very simplistic white background, with the odd prop. 

Here I have made an example environment of what the setting could look like in maya. 

Before "Whiter Than White" Settings Were Introduced 
 
Example Settings

We feel that producing a setting in this way is going to be much more beneficial to us, as it will draw the attention towards our characters. It will also make the skin of the 'Giraffelope' stand out from the background and the colours (white and yellow tones) will compliment each other nicely to make the animation feel more friendly and loving, which will in turn compliment the theme well. We're not going to go much further with this design, we may experiment/explore further the objects we would like to feature in the room (For example, a coffee table that the parent character could place their book on at the start of the animation) but we are definitely not going to go much more complex than this. We are going to keep detail to a minium with the environment. Not only will this benefit our characters, but by doing this we have the potential to reduce rendering time as the setting will be very basic. This could in turn give us more time to focus on animating the characters or post-production.

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