My Controls
When it came to connecting my controllers, I soon realised that I didn't need all the ones that I had made (I.E the forearm roll, the elbow and the shoulder) due to having IK arm handles. Had I have realised this sooner I would have saved myself a fair bit of time, as I wouldn't have had to shape the controller, position it, create a null group for it and set up a constraint. It wasn't a massive hinderance to remove, but I definitely know for next time that the controllers are going to be different if I am using IK handles.
Weight Painting - Before
I definitely found painting weights much less frustraiting this time around. For some reason on my demo character, my painted weights kept resetting (in the fingers especially) which was making me very frustraited. It also made it very hard for me to make the mesh do as I wanted. I think this was down to how the mesh was bound to the skeleton, but I can't say for certain, but just as a small experiment when I was at the binding stage, I decreased the maximum influences to see if this would work better, and I didn't seem to have any problems in terms of the paintings refreshing, so I guess it must have worked.
Weight Painting - After
There isn't much left to do with my character now. I will probably have another look over my weight painting to make sure everything is working correctly and get another opinion on it, but then I've just got a few finishing touches to add; I couldn't be happier.
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