The next thing I did was plan out was what was going to happen in the short. I didn't just want the teddy to bounce along, I wanted there to be a reason for it. My first idea was to have him jump of a ledge. This would have been a good opportunity for me to consider anticipation, but I came up with the idea of having the teddy rise into the air with a balloon and I liked it so I went with that. This still allowed me to consider different principles of animation though, in particular Squash and Stretch, Timing and Spacing, Follow Through and Overlapping Action, Ease In/Out and Arcs.
Planning out my frames
I figured my planning was sufficient so I went ahead and started drawing, again on punched paper. Rather than draw frame one then two then three etc. this time I drew frames one and four for example then filled in the gaps. I did this for the balloon rising sequence especially as I was unsure how the teddy would turn, as the balloon wasn't going straight up and I found it easier to work out this way.
I think I've done well with this task. I struggled a little towards the end keeping the character the same volume, but I don't think he shrinks too much which is a plus. I also struggled with the limbs as I was unsure where they should have been drawn, but again I don't think I have done too bad of a job. They seem to fall quite realistically, well, to me anyway.
I have really enjoyed creating animations on paper. It's something I have done before, but it was still nice to return to it and get back into the swing of animating. I definitely think hand drawn animation is going to be something I do a lot of, as I would consider it to be one of my strengths. But then again, I would love to get really good at drawing digitally, just because it cuts out the process of scanning and editing images, which I really dislike doing. It won't stop me from producing hand drawn animations though, because I think they look great when they are finished and put together, and it's so satisfying to be able to see it finally come to life.
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